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Saber Thing VR Tech Demo
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Devlog
saberThing for Oculus Quest update
February 10, 2020
by
Dan Shimmyo
I've spent the past 6 weeks on and off working on getting the post processing effects to work in saberThing for the Oculus Quest. The visuals in my opinion are 1000X better now. The frame rate suffer...
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Oculus Quest version
December 24, 2019
by
Dan Shimmyo
There's a new and very rough version of Saber Thing running on the Oculus Quest available now via download and Side Quest The Side Quest link is : https://xpan.cc/a-407 It's my first time using or pu...
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Summer 2019 updates
October 17, 2019
by
Dan Shimmyo
This past summer from around Aug 19 through Sept 20 I worked steadily on Saber Thing focusing on reducing frame rate drops and the user experience. I was also experimenting with a way to build charac...
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Improved Valve Index support...
August 18, 2019
by
Dan Shimmyo
The biggest update is accurately detecting an "index" or "knuckles" controller whether it is on a Vive or an Index. This way I can adjust the angle of the saber so it lines up with the weirdly lined u...
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better audio spatialization and simple optimization
August 09, 2019
by
Dan Shimmyo
I stumbled across a setting that makes the procedural audio sound a lot better, simply by switching on "spatialize post effects" on that audio source. I also realized, for some reason while I was in t...
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LIV is back and 64Bit
August 07, 2019
by
Dan Shimmyo
version 0.0.21 is now compiled for 64Bit to support the LIV sdk. If anyone still requires a 32-Bit version please let me know and I'll post both with every update. I'm avoiding that now because i thi...
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Performance tweaks
August 03, 2019
by
Dan Shimmyo
Discovered why there's a major framerate hiccup when you first cut or burn something, it's because I had the Burst Compiler jobs set to compile the first time they were used. I fixed all of those. I a...
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performance updates 7/31/2019
July 31, 2019
by
Dan Shimmyo
This is mainly a maintenance release which fixes a lot of small issues and reengineers some of the inner workings of the multiple systems to get them to play nicely with each other, hoping to reduce f...
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improved toss mechanic
July 12, 2019
by
Dan Shimmyo
improved the saber tossing mechanic by waiting until the saber is at rest before it switches off this was suggested by a kind commentor on reddit. Thanks for all your support!...
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Unity patches and updated packages
July 03, 2019
by
Dan Shimmyo
Updated from Unity version 2019.1.1 to 2019.1.8 which picks up a number of fixes and improvements including: 2019.1.1 - fixed any hit recast instead of first hit 2019.1.2 - XR: Fixed app memory leak w...
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re-installed LIV sdk
June 30, 2019
by
Dan Shimmyo
I'm still not confident with LIV integration so I've stripped it out and reinstalled it just in case I missed something in the previous install. I get different results every time. When I test it now...
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LIV integration installed
June 30, 2019
by
Dan Shimmyo
LIV sdk installed but not thoroughly tested...
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knuckles grips support
June 28, 2019
by
Dan Shimmyo
Got knuckles controllers grips to work for the grab toss mechanic...
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adjusted grip button sensitivity
June 26, 2019
by
Dan Shimmyo
fixes wonky toss mechanic when using the grip buttons on oculus rift...
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Added optional HUD info for button/axis
June 22, 2019
by
Dan Shimmyo
added optional HUD info for button presses and joystick axis changes to help improve support for new input devices (knuckles) - press "B" to enable/disable the button display...
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saberThingDemo.0.0.5 updates
June 21, 2019
by
Dan Shimmyo
added XR Device Name to the HUD to help support more devices added more device names to the startup scripts to try to support wmr devices more accurately...
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saberThingDemo.0.0.4 update
June 21, 2019
by
Dan Shimmyo
Fixed the missing WMR control scheme page which was completely blank (it should have at least showed the vive controls) I also drew up a schematic for the WMR control mapping. I still have other artw...
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grip trigger added for saber grab mechanic
June 20, 2019
by
Dan Shimmyo
A very small update to add the use of the right grip trigger to pull/grab the saber...
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Updated move/rotate instructions in lobby
June 18, 2019
by
Dan Shimmyo
Hey, it's my first dev log. I just updated the instruction billboards in the "lobby" area to include more detailed move/rotate instructions...
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