LIV is back and 64Bit
version 0.0.21 is now compiled for 64Bit to support the LIV sdk. If anyone still requires a 32-Bit version please let me know and I'll post both with every update. I'm avoiding that now because i think it would be confusing to have 2 versions. I think it's probably already confusing the way that I've been keeping all of the older versions available. Maybe I should hide some of the older versions so the list isn't quite so long...
This version has a few minor optimizations in meshcut and saberfloor (the dynamic texture mapping code). And this time of course, the big deal is having the LIV plugin working finally. The folks over at LIV were extremely helpful in getting things up and running. Unfortunately my PC isn't quite powerful enough for me to run a really cool mixed-reality setup. I'm still trying to get my kinect v2 to work but I think the extra computation will bring my framerate down. I'll give it a try...
Files
Get Saber Thing VR Tech Demo
Saber Thing VR Tech Demo
Demo of an interactive plasma blade weapon for VR
Status | In development |
Author | Dan Shimmyo |
Genre | Simulation |
Tags | 3D, Physics, Sci-fi, Slasher, Unity, Virtual Reality (VR) |
More posts
- saberThing for Oculus Quest updateFeb 10, 2020
- Oculus Quest versionDec 24, 2019
- Summer 2019 updatesOct 17, 2019
- Improved Valve Index support...Aug 18, 2019
- better audio spatialization and simple optimizationAug 09, 2019
- Performance tweaksAug 03, 2019
- performance updates 7/31/2019Jul 31, 2019
- improved toss mechanicJul 12, 2019
- Unity patches and updated packagesJul 03, 2019
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