saberThingDemo.0.0.4 update
Saber Thing VR Tech Demo » Devlog
Fixed the missing WMR control scheme page which was completely blank (it should have at least showed the vive controls)
I also drew up a schematic for the WMR control mapping. I still have other artwork to update but it should be okay for now. I just wanted to do a thorough test of the WMR controls.
It just occurred to me that I still have to look into support for the many different headsets because there are so many and they aren't clearly flagged as WMR in the XR API, but instead are categorized by the manufacturer, i.e. Samsung, Acer, etc... Looks like I'll need the community to help me out to sort through all of the different headsets.
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Saber Thing VR Tech Demo
Demo of an interactive plasma blade weapon for VR
Status | In development |
Author | Dan Shimmyo |
Genre | Simulation |
Tags | 3D, Physics, Sci-fi, Slasher, Unity, Virtual Reality (VR) |
More posts
- saberThing for Oculus Quest updateFeb 10, 2020
- Oculus Quest versionDec 24, 2019
- Summer 2019 updatesOct 17, 2019
- Improved Valve Index support...Aug 18, 2019
- better audio spatialization and simple optimizationAug 09, 2019
- LIV is back and 64BitAug 07, 2019
- Performance tweaksAug 03, 2019
- performance updates 7/31/2019Jul 31, 2019
- improved toss mechanicJul 12, 2019
- Unity patches and updated packagesJul 03, 2019
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