Summer 2019 updates
This past summer from around Aug 19 through Sept 20 I worked steadily on Saber Thing focusing on reducing frame rate drops and the user experience. I was also experimenting with a way to build characters that can be animated and also obey the rigidbody physics and cuttable behavior. I haven't implemented them yet but I'm laying the groundwork for them to exist some day in the near future.
updates since Aug 18:
aug 19: heat disp opt, mass tweaks, force impulse (later removed), floor opt
aug 20: *meshcut instances now being tracked, fixing a memory leak type situation
-fix heat/disp glitch
aug 21: refining meshcutinstance
aug 22: disabled boxblast, less aggressive overzealous cutting
aug 23: frustum optimized heatchecks, saber event manager updates, experimenting with a "fast normalize" algorithm
aug 24: sabercut shader opt
aug 25: metallic workflow shaders
aug 26: displacement normal switch to raycast normal which looks better
fixed capping
aug 27: shader displacement to replace mesh displacement
aug 28: shader displacement pretty successful
aug 29: ***backside blade burns!
hot vert mapping optimization on cuttable burns
aug 30: cuttable burn optimization
sept 2: displacements more consistent
sept 3: rigthing magnet tweak
sept 4: sabercut shader distance
sept 5: cuttable burn list faster than arrays
sept 6: procedural noise to replace grunge map on cut faces, managing burns, cuttable arrays revert
sept 7: refined procedures, tweak force pull
sept 8 - 11: shader tweaks
sept 20: BIG : fixed missing shadow update after vert displacement
Files
Get Saber Thing VR Tech Demo
Saber Thing VR Tech Demo
Demo of an interactive plasma blade weapon for VR
Status | In development |
Author | Dan Shimmyo |
Genre | Simulation |
Tags | 3D, Physics, Sci-fi, Slasher, Unity, Virtual Reality (VR) |
More posts
- saberThing for Oculus Quest updateFeb 10, 2020
- Oculus Quest versionDec 24, 2019
- Improved Valve Index support...Aug 18, 2019
- better audio spatialization and simple optimizationAug 09, 2019
- LIV is back and 64BitAug 07, 2019
- Performance tweaksAug 03, 2019
- performance updates 7/31/2019Jul 31, 2019
- improved toss mechanicJul 12, 2019
- Unity patches and updated packagesJul 03, 2019
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